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1. Creating a derived class from a base class requires fundamental changes to the base class.



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MCQ->What will be the output of the following program? #include<iostream.h> class Base { int x, y; public: Base() { x = y = 0; } Base(int xx) { x = xx; } Base(int p, int q = 10) { x = p + q; y = q; } void Display(void) { cout<< x << " " << y << endl; } }objDefault(1, 1); class Derived: public Base { Base obj; public: Derived(int xx, int yy): Base(xx, xx + 1) { } Derived(Base objB = objDefault) { } }; int main() { Derived objD(5, 3); Derived ptrD = new Derived(objD); ptrD->Display(); delete ptrD; return 0; }....
MCQ->Which of the following statements are correct about Inheritance in C#.NET? A derived class object contains all the base class data. Inheritance cannot suppress the base class functionality. A derived class may not be able to access all the base class data. Inheritance cannot extend the base class functionality. In inheritance chain construction of object happens from base towards derived.....
MCQ->Which of the following statements is correct about the C#.NET program given below? namespace IndiabixConsoleApplication { class Baseclass { int i; public Baseclass(int ii) { i = ii; Console.Write("Base "); } } class Derived : Baseclass { public Derived(int ii) : base(ii) { Console.Write("Derived "); } } class MyProgram { static void Main(string[ ] args) { Derived d = new Derived(10); } } }....
MCQ->What will be the output of the following program? #include<iostream.h> class Base { public: int S, A, M; Base(int x, int y) { S = y - y; A = x + x; M = x x; } Base(int, int y = 'A', int z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { int x, y, z; public: Derived(int xx = 65, int yy = 66, int zz = 67): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(-1); return 0; }....
MCQ->What will be the output of the following program? #include<iostream.h> class Base { public: char S, A, M; Base(char x, char y) { S = y - y; A = x + x; M = x x; } Base(char, char y = 'A', char z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { char x, y, z; public: Derived(char xx = 65, char yy = 66, char zz = 65): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(0-1); return 0; }....
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