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digital electronics memory and storage
1. Static memory will maintain storage even if power is removed.
(A): False
(B): True
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MCQ->Which of the following statements are correct about static functions? Static functions can access only static data. Static functions cannot call instance functions. It is necessary to initialize static data. Instance functions can call static functions and access static data. this reference is passed to static functions.....
MCQ->Static memory will maintain storage even if power is removed.....
MCQ->Which of the following code snippets are the correct way to determine whether a is Odd or Even? int a; String res; if (a % 2 == 0) res = "Even"; else res = "Odd"; int a; String res; if (a Mod 2 == 0) res = "Even"; else res = "Odd"; int a; Console.WriteLine(a Mod 2 == 0 ? "Even": "Odd"); int a; String res; a % 2 == 0 ? res = "Even" : res = "Odd"; Console.WriteLine(res);....
MCQ->What will be the output of the program ? #include<stdio.h> int check(static int, static int); int main() { int c; c = check(10, 20); printf("%d\n", c); return 0; } int check(static int i, static int j) { int p, q; p = &i; q = &j; if(i >= 45) return (p); else return (q); }....
MCQ->Which of the following statement is correct about the program given below? #include<iostream.h> static double gDouble; static float gFloat; static double gChar; static double gSum = 0; class BaseOne { public: void Display(double x = 0.0, float y = 0.0, char z = 'A') { gDouble = x; gFloat = y; gChar = int(z); gSum = gDouble + gFloat + gChar; cout << gSum; } }; class BaseTwo { public: void Display(int x = 1, float y = 0.0, char z = 'A') { gDouble = x; gFloat = y; gChar = int(z); gSum = gDouble + gFloat + gChar; cout << gSum; } }; class Derived : public BaseOne, BaseTwo { void Show() { cout << gSum; } }; int main() { Derived objDev; objDev.BaseTwo::Display(10, 20, 'Z'); return 0; }....
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